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- Short: Space shooter for 3D graphics card and PPC
- Author: MarginallySinister(TimHanson)msinister@connectfree.co.uk
- Uploader:MarginallySinister(TimHanson)msinister@connectfree.co.uk
- Type: game/shoot
- Replaces:space0.7b
- Requires:WarpOS PPC Warp3D 3DGfxCard CyberGfx lowlevel.library AHI
- (recommended: Joypad)
-
- S P A C E
- -----------
-
- Space is a 3D shoot-em-up for high end Amigas. Minimum spec is a 603e@160Mhz
- and CyberVision3D/64. Cyber/BlizzardVisionPPC is highly recommended as is a
- faster proccessor.
-
-
- Installation
- ------------
-
- You will need a fully working Warp3D installation. This can be found at:
- ftp://ftp.haage-partner.com/3DWorld/Warp3D/
- and a fully working WarpOS installation from:
- ftp://ftp.haage-partner.com/WarpUP/
- Please try to get the demos of these running before reporting bugs to me.
- Read the docs carefully but if you have any problems feel free to contact me.
-
- The game can be unarchived to wherever is convienient.
-
- Starting
- --------
-
- To run the game simply double click the icon or open a shell and CD to the
- 'Space' drawer and type 'space.wos'.
-
- Prefs
- -----
-
- When starting for the first time space will request the following:
-
- Sound : I recommend you use AHI here as the Direct Paula Hack is buggy.
- If you do not have AHI or have problems you can use the Direct
- Paula Hack. If you are not using a sound card I reccommend selecting
- 'Paula:DMA 8 Bit Stereo' from AHI prefs for whichever unit you have
- chosen as this has a low CPU usage. Perhaps when AHI.WOS is finished
- HiFi 8 Bit will be better.
- Conrol: I recommend you use JoyPad here as the game is much more difficult
- with any other controls. If you don`t have a joypad the keys may be
- user defined. Any combination of keys is possible but you will have
- to experiment on your setup to find which work. On my Power Tower
- certain keys jam one another.
- Display: On my 603e@160Mhz BVisionPPC 640x480 is fast enough. 320x240 is
- UGLY. If you have a faster proccesor try higher resolutions.
-
- If you need to change these prefs after running for the first time you
- should run space_prefs or you will have to delete 'sound.prefs',
- 'control.prefs' or 'display.prefs' from the 'space' drawer.
-
- Menus
- -----
-
- All menus are now controled from the keyboard. Generally 'L' means continue
- without selecting. While 'A' means select. Cursor keys select up and down
- in what I hope is an intuitive manner.
-
- Shop
- ----
-
- The controls for the shop are similar to those for the menus. To buy an item
- select it using the cursor keys. You are then shown how much cash you have
- and what upgrade or number you already have. To upgrade/buy press the up
- cursor. To degrade/sell press the down cursor key. When you are happy with
- your purchase press 'a'. You will recieve less for selling an item than it
- cost to buy so if you have bought too much of an item best press 'L' and
- start again. If you have any cash you can still buy/upgrade and will go
- into debt. Interest is charged/payed on your spare cash at the rate of 10%
- per level.
-
- Playing
- -------
-
- For joypad the controls are as follows:
-
- Roll left/right
- Climb/Dive down/up
- Accelarate right wing button
- Deccelarate left wing button
- Fire Lazer Red
- Select Target Green
- Fire Missile Blue
- ECM Yellow Note: ECM destroys all missiles friendly or enemy
- and drains a small amount from your shield.
-
- Mouse control is very difficult. Right mouse button gives fine control over
- movement but the whole thing is a nightmare. Keyboard control is nearly as
- bad. Single button joystick and keyboard is ok. Get a joypad. Every home
- should have one. I intend to add support for blittersoft`s Playstation
- adapter if I can ever get in touch with them.
-
- Cockpit indicators:
-
- Shield ----------
- Lazer Temperature / \
- Remaining Missiles [ RADAR ]
- Speed \ /
- ---------- TYPE OF SHIP TARGETED
-
- ATM the game is at the beta stage. Don`t expect too much. If you can report
- that the game runs without crashing I`ll be pleased. I`ve got about 2-6
- months work to do on it before it`s finished. A bug has crept in that
- results in an intermitent WOS exception. I`m tracking it down. Remember to
- save your game between levels.
-
-
- Things to do include:
- --------------------
- Better collision detection.
- Some improvements to the main algorythmn will mean I can add more complex
- enemies.
- Lots of general tidying up.
- Better between level menus etc.
- I had the intention of trying to add internet play. This has be given up on
- due to several reasons. Firstly the code is a lot more complex than I had
- expected and the algorythmn I have have used is not really suited to it.
- Secondly it was pointed out that to make such a thing worthwhile a large
- number of players would be required. Given the current state of the Amiga
- market...
- Since I wrote the above about internet play I have been hassled to rethink.
- It`s down my list of priorities but may yet be seen.
-
- I should be able to write all of this tommorow afternoon. It will then take
- me until Christmas to debug it. ;)
-
-
- Suggestions are welcome as are bug reports, critisisms insults and
- compliments. Whether you entirely fail to get the game running or run it
- for three days continuously without a crash I need to hear from you.
-
- Thanks go to:
-
- Sam Jordan, Thomas and Hans-Joerg Frieden for WarpOS Warp3D and lots of
- advice.
- Massimiliano Tretene for the use of his object editor.
- Alastair M Robinson for his Joypad code.
- Volker Barthelmann and Frank Wille for VBCC.wos and lots of advice.
-
- No thanks go to
-
- Active Software for not replying to my e-mails. I like their take the money
- and run attitude. I will NOT be buying anything from you guys in the future.
-
- Tim Hanson (Marginally Sinister) msinister@connectfree.co.uk
-